The Ball and Chain, the Counter-Sniper, and the Disc of Throwing: three silly concepts for Heavy Weapons Guy. Plus a bonus: the Communists’ Can o’ Pesto!
Interactive art and narrative games can, should coexist with more traditional game loops.
Some art made playing the game Passpartout.
Well-designed games teach you to play them while you play them. Other systems should do the same.
Video games represent a departure on copyright practices from most other mediums.