Thoughts about the need and ability to balance the Heavy class in Team Fortress 2.
Tag: design
Improved Discovery of Functions via Socialization
Some thoughts about when cargo cult behaviors by users may point to opportunities for improved design.
FDA’s Proposed Nutritional Labeling
A look at the FDA’s proposed changes to nutrition labels.
Business Doesn’t Want To
Ranting about when business decides being business is no longer its business. Focus is on the Six Strikes copyright enforcement scheme.
Thoughts on GNOME 3.6 UX Changes
Some thoughts on some of the UX and design changes in GNOME 3.6.