The Ball and Chain, the Counter-Sniper, and the Disc of Throwing: three silly concepts for Heavy Weapons Guy. Plus a bonus: the Communists’ Can o’ Pesto!
Interactive art and narrative games can, should coexist with more traditional game loops.
How I evaluate games to figure out if they’re worth buying.
My early experience in working on a toy platformer game.
Video games represent a departure on copyright practices from most other mediums.